#Control 4 Home Automation
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2-Way Smart 4-Step Fan Speed Controller Upgrade your home’s comfort and convenience with our WiFi 2-Way Smart 4-Step Humming Free Fan Speed Controller. Which Supports Alexa & Google Assistant Compatible with Any Regular Ceiling Fan, Cooler. With ‘SWYAM Smart Home’ Android App Manage your home on your smartphone from anywhere.
#Fan Speed Controller#homeautomation#home automation#Smart 4-Step Fan Speed Controller#Swyam Fan Speed Controller#Mobicore Infotech#Swyam Smart Home Products
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Convenience
Keyless Entry: smart lock eliminates the need for physical keys. You can unlock door with a smartphone app, a key fob, or even through biometric methods like fingerprints.
Remote Access: many smart locks allow you to unlock your door remotely, which is useful if you need to grant access to someone while you’re away.
Enhanced Security
Access Logs: Smart locks can provide detailed logs of who entered and when, adding an extra layer of monitoring and control.
Temporary access codes: you can create temporary or one-time access codes for guest’s service providers or other, ensuring that only authorized individuals can enter.
Integration with smart home systems
Automation: smart locks can integrate with home automation systems, allowing for seamless control along with other smart devices
Voice control: many smart locks are compatible with voice assistant like amazon alexa, google assistant enabling hands-free operation.
Improved Accessibility
For Those with Mobility issues: smart locks can be easier to operate for people with disabilities or mobility issues, as they often offer touchless or simplified access method.
No more Lockouts: with keyless entry the chances of locking out are significantly reduced, which is especially helpful in busy or stressful situations.
Durability and reliability:
Weather Resistant: many smart locks are designed or withstands various weather condition, making them suitable for external doors,
Battery Backup: most smart locks are battery operated with a backup power source, ensuring they remain functional even during power outages.
Ease of Management
Centralized control: if you have multiple smart devices, managing them through a single app can streamlined operations and make home management more efficient.
Auto Lock Feature: Some smart locks come with auto-lock functions that ensure the door locks automatically after a set period, enhancing security.
Customizable Access Options
Personalization: Users can set different levels of access for family members, friends or service providers and easily modify or revoke permission as needed.
Is it worth the investment?
Initial Cost: smart locks typically have a higher upfront cost compared to traditional locks; however, this cost may be offset by the convenience and security features they provide.
Ongoing costs: some smart locks may require subscription fees for advanced features or cloud services, so it’s important to factor in these potential ongoing expenses.
Technology Dependence: Relying on technology means you’ll need to stay updated on software updates and ensure your devices are compatible with your smart lock.
Overall if you value convenience enhanced security and integration with smart home systems a smart lock can be a worthwhile investment. It’s important to assess your specific needs and budget to determine if the benefits align with your lifestyle and preferences.
To know more about the electronics locks: https://www.europalocks.com/electronic-locks
#smartlock #smartdoorlocks #electronicdoorlocks #smartlocksforhome #smarthomedoorlock #elock #bestdigitallock #digitallockformaindoor #digitaldoorlocksforhome #keylesssmartlock #smartfingerprintdoorlock #smarthouselock #electronicdoorlockwithremotecontrol #smartlockformaindoor #digitalhomelocks #digitalsmartdoorlock #electronicdoorlockwithremote #digitaldoorlockprice #smartmaindoorlock #bestdigitallockformaindoor #maindoorsmartlock #electronicdoorlockprice #smartdoorlockprice #electroniclocksformaindoor #smartdigitaldoorlocks #smartlockondoor #wifismartlock
#1)#Convenience#•#Keyless Entry: smart lock eliminates the need for physical keys. You can unlock door with a smartphone app#a key fob#or even through biometric methods like fingerprints.#Remote Access: many smart locks allow you to unlock your door remotely#which is useful if you need to grant access to someone while you’re away.#2)#Enhanced Security#Access Logs: Smart locks can provide detailed logs of who entered and when#adding an extra layer of monitoring and control.#Temporary access codes: you can create temporary or one-time access codes for guest’s service providers or other#ensuring that only authorized individuals can enter.#3)#Integration with smart home systems#Automation: smart locks can integrate with home automation systems#allowing for seamless control along with other smart devices#Voice control: many smart locks are compatible with voice assistant like amazon alexa#google assistant enabling hands-free operation.#4)#Improved Accessibility#For Those with Mobility issues: smart locks can be easier to operate for people with disabilities or mobility issues#as they often offer touchless or simplified access method.#No more Lockouts: with keyless entry the chances of locking out are significantly reduced#which is especially helpful in busy or stressful situations.#5)#Durability and reliability:#Weather Resistant: many smart locks are designed or withstands various weather condition#making them suitable for external doors
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Home Automation Systems in Leeds, Harrogate, UK
Tailored home automation systems available in Alderley Edge, Leeds, Hale, Harrogate, Wilmslow, and Knutsford for enhanced modern living experiences.
#Home Automation Systems Alderley edge#Home Automation Systems Leeds#Home Automation Systems Hale#Home Automation Systems Harrogate#Home Automation Systems Wilmslow#Home Automation Systems Knutsford#Control 4 in Alderley edge#Control 4 in Leeds#Control 4 in Hale#Control 4 in Harrogate#Control 4 in Wilmslow#Control 4 in Knutsford#Lutron in Alderley edge#Lutron in Leeds#Lutron in Hale#Lutron in Harrogate#Lutron in Wilmslow#Lutron in Knutsford
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The Curse of Cassandra [EP : V]
Read in Ao3 : here
Pairings: Qimir x f!reader(SEA Reader) [The Acolyte]
Content waring: a lot of blood, mind manipulation, referenced violence and murder, mention of killing killing killing and also killing
tags/themes: Alternate Universe - Dune & Star wars, Partners in Crime, Strangers to Lovers
Summary: Today is the last day of your life. That is what you have seen in your vision. You prepare yourself and accept the unchangeable fate, unaware that your destiny has already been altered. and you cannot predict what kind of fate awaits you ahead.
Status: finished writing this fic! (It will end in Episode 14)
A/N: still bummed about The Acolyte being canceled and unsure if I should continue this fic. However, Thanks to everyone who’s followed along—this fandom is amazing, and I love you all.
➡ Intro // EP : 1 // EP : 2 // EP : 3 // EP : 4 // EP : 6 // EP : 7 // EP : 8 // EP : 9 // EP : 10 // EP : 11 // EP : 12 // EP : 13 // EP : 14 (Completed)
Special OS : Phantom Thread // My mother is my enemy
[Episodes 5] When you have lived with prophecy for so long, the moment of revelation is a shock.
Everything happens for a reason.
Your mother once taught you this, speaking of how fate works from the perspective of a seer.
The words suddenly come to mind again as you follow Qimir up onto the Fallon, the ship hidden in the darkness of Tatooine's vast desert—your home planet.
"The desert is your home and your tomb," you murmur absently. A sudden realization dawns in your consciousness. It’s happening, you think with dread, your pulse racing erratically. You’ve seen this scene a hundred times before, yet it still feels surreal as it unfolds before your eyes.
Four months—precisely. No more, no less. This is the exact time Qimir has to deliver you to his employer, as stipulated in the contract.
And it might just be the last stretch of your life, along with everyone else on this ship.
A new alertness grows rapidly within you as you step forward into the unfamiliar cargo ship. Everything is pristine, modern, and expensive. The air inside is cool, courtesy of the automated climate control system, yet you feel anything but comfortable. Partly because of the thick, heavy metal cuffs clamping down on your wrists, and partly because of the piercing gazes of the three guards, who look identical in their matching gray uniforms. They follow close behind, laser guns in hand, watching your every step without blinking. If you make even the slightest suspicious move, they won't hesitate to shoot you down instantly.
For a brief moment, your mind retreats into a temporary calm—a sense of resigned acceptance of a fate that can no longer be altered.
You shift your focus to the figure ahead—the tall, familiar man walking a short distance away. Qimir’s expression is as unreadable as a statue, devoid of any emotion. You can’t tell what he’s feeling at this moment. Perhaps he’s relieved, finally rid of the burden that is you.
A soft, cynical laugh escapes your lips. You can’t help but pity yourself.
So this is your reward for saving his life. In the end, he still sells you out for the bounty.
Before you could take another step, Qimir suddenly halted, causing you to stop as well. He turns to face you as if he had known you were watching him all along. It seems like he wants to say something, but the words never come. So, you decide to speak first.
"I should have left you to rot there," you say. The words sound harsh, but your tone lacks any trace of resentment.
A part of you wants to be angry at Qimir, but you know you deserve to be angrier at yourself. Who else could you blame? You chose this path willingly. It was your own weakness, your own foolish attachment, that led you to this pitiful end.
You notice Qimir's brow furrow, a look of surprise on his face, but you have no chance to hear his response as the barrel of a gun presses hard into your back, forcing you to move in another direction. The guard behind you roughly pushes you forward, guiding you toward the ship's holding cells, where you will await whatever fate has in store for you next.
Before you are taken away, you glance back at Qimir one last time. That was when you caught sight of the person who had hired him. The other man stepped out from the opposite door of the ship and approached Qimir with an air of authority.
The man was an elderly Neimoidian, his skin mottled in shades of gray and green, as was typical of his species. Tall and thin to the point of looking like a matchstick, he was dressed in luxurious dark silk robes with the peculiar headdress common to the Trade Federation. His large, piercing red-gold eyes, sharp as a hawk's, met yours in return, studying your deep blue irises with a hint of satisfaction before nodding to Qimir.
You didn’t know the name of this old stranger, and you were certain he didn’t know yours either. But he knew who you were and what you were capable of. That’s why he had gone to such lengths to obtain you.
Death was drawing near. You could feel it in your bones—the malevolent intent of something hidden, something that would soon be revealed.
The dark metal box was opened, revealing a collection of rare and priceless materials neatly arranged inside, their surfaces gleaming as they caught the light. Qimir picked up a Nova Crystal, inspecting it briefly before setting it back down with little interest. He had no desire for it, but he was compelled to take it as part of the reward specified in the contract.
But in truth, there was only one thing he had ever truly sought—only one object that mattered to him.
At the bottom of the box, lay a large piece of Cortosis. It had been carefully concealed, meant to be seen only by the bag’s owner and those granted permission to open it. Qimir reached for it next, examining it closely, his fingers tracing the subtle lines of the dull gold metal. It was genuine, he thought, the finest quality he had ever encountered.
The Neimoidians hadn’t exaggerated when they claimed their people could find anything in the galaxy, no matter how rare or scarce it might be.
“Is this all you wanted?” Blex, the branch manager and captain of the Fallon, asked with a hint of uncertainty. He had worked for the Trade Federation for decades, and this was the first time someone had specifically requested Cortosis. Though rare, it wasn’t particularly valuable compared to other metals, minerals, or energy sources that fetched far higher prices.
“Yes, that’s all.” Qimir nodded, carefully placing the cortosis back into the chest and locking it securely. He was well aware of the Neimoidians' curiosity regarding his unusual request. To most, Cortosis seemed like a worthless scrap, its softness making it nearly impossible to forge into weapons or armor. But Qimir knew its value far exceeded what others might assume.
“You’ve done well.” The old man wasn’t stingy with his praise. He had a particular fondness for bounty hunters who weren’t foolish and didn’t greedily demand more than they deserved. “I expect we’ll be working together often in the future.”
Qimir responded with a broad grin. For a moment, Blex felt an odd discomfort at the sight of that grin, but the feeling quickly passed. In the next instant, the human’s face returned to its usual friendly demeanor.
"I have a small question," Qimir began, his voice casual and still smiling. "You’re not planning to kill that woman, are you?"
The elderly Neimoidian let out a snort, as if he was on the verge of laughing. "Kill her? What nonsense are you spouting? Why would I kill something so useful?"
"Useful?" Qimir echoed, raising an eyebrow in curiosity. "What use could she possibly have?"
Blex hesitated, realizing he had let slip something he shouldn’t have. "Nothing," he waved dismissively. "You’ve got what you came for, so be on your way. Don’t waste my time with unnecessary questions. My time is money, boy."
Normally, Blex would be quite irritated by anyone prying into his business affairs. But this time, he was in too good a mood to bother with an ill-mannered bounty hunter. The old man could hardly wait to leave this place and present that woman as a gift to the head of the Trade Federation.
This is an incredibly worthwhile investment. Blex thought gleefully, considering what he stood to gain from his superior. That woman was worth more than a hundred Nova crystals or Aurodium ingots combined.
Qimir, however, remained still, even after being told to leave. His gaze drifted out the ship’s window, where nothing but the faint glimmer of distant stars, silent and desolate. The Neimoidians were a cautious and paranoid race. They had chosen the rendezvous point carefully to ensure there were no outside witnesses and minimize the risk of any unexpected dangers.
How ironic he mused with grim amusement. A race so paranoid, and yet not a single one of them realized that the real danger wasn’t outside the ship—it was inside.
"You don’t need to answer my question." Qimir's voice suddenly turned chillingly cold, the smile vanishing as quickly as his demeanor shifted, as if he were an entirely different person. "Because I can extract the answer from your mind anyway."
He raised his hand, and with a single flick, the Neimoidian’s body seemed to be constricted by some invisible force, lifted into the air, and violently yanked toward him. Within seconds, Blex's throat was clutched in Qimir’s grip. The Neimoidian’s greenish face darkened as the grip around his throat tightened.
In that instant, Blex felt a sharp intrusion of the force, penetrating his cerebrum and dissecting his memories piece by piece. The pain was excruciating, as if a real blade were slicing into his brain.
Blex's eyes widened even further as he stared at Qimir. The realization of truth in this moment between life and death brought a mixture of surprise and terror beyond words. "Y-you... You have the force. Are you a Jedi?"
"Not exactly, but close enough," Qimir shrugged, a mocking laugh escaping his lips—a laugh that could easily send chills down anyone's spine. "If I had more time, I'd let you guess again, but unfortunately, time is money."
Blex didn’t even get the chance to beg for his life. As soon as the mind-reading process was complete, the Neimoidian merchant’s neck was snapped with swift precision. Qimir discarded the lifeless body like a piece of trash, throwing it to the ground before glancing up at the ship’s ceiling. He noticed the lights abruptly turning red, followed by the shrill blare of the alarm echoing throughout the spaceship.
Qimir began calculating in his mind.
There were about three minutes before every guards on the ship would storm his position, and it would take at least another five minutes to kill anyone who stood in his way to reach his second target, who was now securely locked in the holding cell on the lowest level of the ship.
Eight minutes is too long he thought, quickening his pace, not wasting any more time.
As he walked, his thoughts drifted to you—the somber expression on your face, your strange mannerisms and words, and those blue eyes that always seemed to carry a hidden burden, as if you were harboring a crucial secret.
Qimir had never understood you, not even a little. He always thought of you as a living enigma, a puzzle he would never be able to solve.
But now he finally understood everything.
Eight minutes.
You think as you peer through the bars, noticing the two guards stationed outside your cell—a surprisingly small number, likely because they see you as nothing more than an ordinary woman, harmless and lacking the strength to retaliate.
“I don’t see why I have to waste my time guarding her too. One of us is enough. What could she possibly do?” One of the guards, whom you’ve privately nicknamed 'Scarface' because of the large scar on his face, grumbles to his companion. Despite the distance between your cell and the guards’ station, you hear every condescending word with crystal clarity.
These men underestimated you, and it was likely that many here, except for the Neimoidian merchant, didn’t even know who you really are or what you’re capable of. Their negligence in handling your imprisonment was unforgivable—like locking your arms tightly but forgetting to gag you.
You know this is your chance, slim as it may be. But it’s better than sitting idly in your cell, awaiting death. You must seize every opportunity and struggle with every ounce of hope left.
Closing your eyes, you take a deep, controlled breath, following the calming techniques your mother taught you. You steady both your body and mind, preparing for what needs to be done.
You know what you need to do. You've trained for this situation before, but the results were often less than successful. It’s an ancient technique that's difficult to learn and even harder to execute. During your training, you failed countless times, leaving you uncertain if you could actually pull it off when it matters most.
In the brief moment of calm, you focus your thoughts, replaying memories of your mother’s teachings. Her voice played in your mind, reminding you of the details you had once studied so intently.
Words, tone, and thought must align as one. For it is the forceful will, distilled from the vocal cords and heart, that becomes a command no one can resist.
You suddenly open your eyes, your thoughts halting as your heightened senses catch the presence of death creeping in from above, gradually drawing nearer.
There's no time left.
The realization sends a tremor through your body. You quickly leap to the bars and shout, "Let me out, now!"
Both guards turn to look at you, puzzled at first, before breaking into loud laughter. “You must be crazy if you think you can command me,” Scarface sneers.
You grit your teeth, knowing you have failed. Your panic made you pitch your voice too high; those men would feel nothing.
You refocus, breathing in rhythm as you had practiced. Your blue eyes gleam with intensity as you fix them on Scarface. This time, your voice rings out clear and unwavering, reverberating through the air—a blend of sharpness and depth that fills the room.
“Take your gun and shoot your friend. Then, release me and kill yourself, you bastard.”
The scarface jolts, his expression suddenly turning to one of impassivity, his eyes empty and emotionless. At that moment, you know you've succeeded.
You wait calmly for the outcome as the scarface turns his laser gun to shoot his own colleague, walks over to unlock the cell door and handcuffs, then lifts the gun to shoot himself in front of you.
It’s as difficult as it is easy you think. An inexplicable feeling takes shape inside you. You're unsure whether it's the sorrow of killing someone for the first time or the thrill of manipulating someone's mind for the first time.
You clench your fists, your palms sweaty, trying to suppress the strange feeling before stepping over the bodies with distaste and quickly moving on to find a way to escape.
However, as soon as you climb up to the top, everything in front of you turns into a nightmare you’ve seen before.
The ship is bathed in red from the emergency lights, and the blood is scattered across the floor and up the walls of the corridor. The more steps you take forward, the more you see corpses strewn across the floor. You smell the blood clearly and hear the moans and cries growing louder after the alarm has ceased. It indicates that some are still alive, but not for long. You've seen it in your dreams. These people will all die, and soon it will be you—the last one alive here.
For a moment, you consider retreating back to the cell, locking yourself away from the outside world, and hiding quietly behind bars until everything is over. But you know that the cell won't help. It will only make you an easy target. You need to get out of this ship before it finds you.
Suddenly, your determined thoughts abruptly stop as you feel a chill run through your entire body.
It’s coming. You can feel it.
Not from the front, but from behind.
Fearful instinct freezes your body like a deer in front of a lion, but curiosity compels you to slowly turn around, just to see it with your own eyes.
What you see leaves you confused rather than scared.
"Qimir,"
You utter it in bewilderment, addressing the man standing there, the one you always thought you knew well. But today, everything is different. His face is cold, and blood was smeared all over his body and face, making it difficult to determine if it was from his own injuries or those of others.
Your eyes widen in disbelief as you look at Qimir, both fearful and astonished.
It can’t be.
You remember the vision vividly. The one who should have appeared here and killed everyone, including you, was the mysterious Sith with the cracked metal helmet. But in reality, Qimir is here, and he is the one who has killed everyone instead of that Sith. This has never appeared in your visions before, not even once.
You and Qimir lock eyes, frozen as if time itself has paused. But finally, it's Qimir who makes the first move. He begins to take a step toward you, but suddenly, you shout, your voice firm and echoing through the air, "Stop. Don't move."
At first, Qimir thinks you’re speaking to him. But as he observes more closely, he notices that your gaze isn’t on him at all but focused somewhere behind him instead. When Qimir turns around, he sees one of the security guards aiming a laser gun at him at a distance close enough to be fatal. Yet, the guard doesn’t pull the trigger. He just stands there, motionless like a statue, except for his eyes, which dart back and forth in terror.
Qimir swiftly raises his knife and slashes the guard's throat, the blade cutting through the major artery with ease.
As the guard's body collapses, you also fall to the ground, blood gushing from your nose down to your chin. You can feel your strength ebbing away, replaced by a sharp pain. It’s the side effect of using your power so abruptly, damaging part of yourself in the process.
You wipe the blood from your face, smearing it across your skin, then slowly force yourself to stand just as Qimir reaches you. He grips your arm, helping you to your feet. You want to pull away, but you have no strength left. Standing on your own is a struggle in itself.
You look up at him, countless questions on the tip of your tongue, but the only words that escape your lips are a faint whisper, "Why?"
Qimir remains silent, and suddenly, he raises his hand. You flinch, the image of being choked by that Sith in your dream flashing through your mind.
But Qimir doesn’t do that. Instead, he gently places his hand on your cheek, his thumb tenderly wiping away tears you hadn't even realized were falling.
In that moment, something deep within you sends a warning, alerting you to the significance of what's happening—a twist in the thread of fate, altered by an unknown variable, changing the course of events at the last possible moment.
You’re unsure and unable to comprehend what is happening until Qimir leans in, so close that your foreheads touch, and answers all your unspoken questions with a kiss.
As your lips meet, breath merging with breath, tongue with tongue, and soul with soul, intertwining and becoming one, you understand. Qimir is everything to you—whether it be the beginning...or your inevitable end.
#star wars#qimir fic#qimir x reader#the acolyte fic#qimir#qimir x y/n#the acolyte#the curse of cassandra#star wars fic#the acolyte x reader#the stranger x reader#qimir x you#the acolyte fanfiction#qimir the acolyte#star wars qimir#qimir the stranger#the acolyte qimir#dune fanfiction#dune fanfic
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College Classes for Yanderes and the Reason!
Ever wondered what skills a Yandere might need to truly care for their Darling while keeping them under absolute control? Whether you're a Yandere in training or just curious about how some of these intense personalities manage to weave their devotion and obsession into real-life skills, here's the rundown on the college classes that could make you the ultimate protector (or controller) of your Darling. These aren't just any classes- these are the practical skills you need to master the delicate art of love, obsession, and devotion.
1. Medical Science (Doctor or Nurse Program)
Why? Every Yandere needs to ensure their Darling is in peak physical condition, right? Whether it's tending to minor injuries, ensuring constant health surveillance, or subtly administering sedatives, a Yandere with medical knowledge can provide the care their Darling "needs" while keeping them dependent on their expertise.
Classes to Take: Anatomy & Physiology, Emergency Medicine, Pharmacology, Mental Health and Psychiatry.
2. Private Investigation and Surveillance Techniques
Why? You can't love what you can't keep track of, can you? A Yandere who knows how to investigate, track, and surveil will always know where their Darling is, what they’re doing, and who they’re doing it with. Perfect for ensuring no one—no one—threatens their perfect relationship.
Classes to Take: Surveillance Techniques, Criminal Investigation, Digital Security, Behavioral Profiling.
3. Criminal Justice & Personal Security
Why? Protection is at the core of a Yandere's job. You need to protect your Darling from threats—both real and imagined. And let's face it, a Yandere who's good with security can easily lock down any potential escape routes, set up surveillance cameras, and make sure their Darling’s environment is as safe (and controlled) as possible.
Classes to Take: Personal Security, Risk Management, Crisis Intervention, Firearms Training (optional but... effective).
4. Culinary Arts & Dietetics
Why? A Yandere knows that food is not just for nourishment—it's for control. Whether it's preparing meals laced with aphrodisiacs to increase the bond or sedatives to keep the Darling docile, culinary skills are a must-have. And nothing says "I love you" like a perfectly crafted dinner that keeps your Darling right where you want them.
Classes to Take: Nutrition, Advanced Cooking Techniques, Food Safety, Food Chemistry, Meal Planning.
5. Psychology (Therapist or Psychiatrist Program)
Why? To understand your Darling’s mind is to control it. Psychology classes will teach you how to read and manipulate emotions, break down resistance, and keep your Darling dependent on you for emotional stability. Plus, with psychiatric knowledge, you'll know just how to manage meltdowns, moods, and delicate situations.
Classes to Take: Cognitive Behavioral Therapy, Behavioral Science, Abnormal Psychology, Psychopathology.
6. Electrical Engineering (Or just Electrical Technician)
Why? Want to keep your Darling locked in both physically and emotionally? Knowing how to set up cameras, monitoring systems, and even electric fences (if you’re feeling extra) will ensure you always know where your Darling is. Bonus points for making sure no one can ever interrupt your time together.
Classes to Take: Circuit Design, Home Automation, Surveillance Systems, Electrical Safety.
7. Engineering (Mechanical or Civil)
Why? For the Yandere who likes to design their Darling’s world literally. This isn’t just about making your Darling’s environment comfortable—it's about making it escape-proof. Whether it's building secure rooms, automated systems, or setting up barriers to keep your Darling from running away, an engineering degree gives you the tools to create your own perfect world.
Classes to Take: Structural Engineering, Robotics, Systems Design, Automated Systems.
8. Art (or Interior Design)
Why? A Yandere doesn’t just control the body; they control the mind. And what better way to keep the Darling in the right mood than to craft an environment that feels simultaneously safe and inescapable? The right design can manipulate emotions, create a sense of security while subtly reinforcing control. It's all about aesthetics... and power.
Classes to Take: Interior Design, Visual Arts, Architecture, Color Theory.
9. Surgeon (Trauma or Cosmetic Surgery)
Why? Want to make sure your Darling never forgets who they belong to? A Yandere with surgical skills can leave permanent marks, whether it’s through tattoos, cosmetic alterations, or more extreme procedures that make the Darling more physically reliant on them. These skills also come in handy when it’s time for “repairs” following an altercation or “accident.”
Classes to Take: Surgery (Plastic or General), Trauma Medicine, Aesthetic Surgery, Post-Op Care.
10. Therapeutic Massage & Physical Therapy
Why? Sometimes, you just need to show your Darling that you can heal their body and mind. A Yandere with physical therapy knowledge can not only care for physical injuries but also manipulate the Darling’s body into a state of dependence. Plus, there's something incredibly possessive about touching every inch of their body while “helping.”
Classes to Take: Massage Therapy, Body Mechanics, Rehabilitation Techniques, Neuromuscular Therapy.
#yandere#irl yandere#obslove#yanblr#male darling#female yandere#yandere x you#yanderecore#yancore#darling x yandere
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Elon Musk’s Five-Pronged Approach to Reducing Government
Elon Musk, the billionaire entrepreneur behind Tesla, SpaceX, and X (formerly Twitter), has long been vocal about his concerns regarding excessive government intervention. Whether it’s through regulatory pushback, decentralization efforts, or technological disruption, Musk is actively working to reduce government influence in five key ways.
1. Challenging Regulatory Overreach
Musk has repeatedly criticized government regulations that he believes stifle innovation. From Tesla’s battles with dealership laws to SpaceX’s friction with the Federal Aviation Administration (FAA), he has frequently clashed with authorities over what he sees as unnecessary red tape. By publicly pushing back against these restrictions, he aims to set precedents that could lead to reduced regulatory burdens across industries.
2. Privatizing Space Exploration
NASA was once the sole player in space exploration, but SpaceX has shifted the industry toward privatization. By reducing dependence on government-funded programs and proving that private companies can outperform traditional bureaucratic models, Musk is driving a shift away from government monopolization of space travel.
3. Advocating for Free Speech and Decentralization
After acquiring Twitter (now X), Musk positioned himself as a champion of free speech, often criticizing government involvement in content moderation. He has also expressed support for decentralized social media and blockchain technologies, which could reduce reliance on centralized, government-regulated platforms.
4. Developing Alternative Energy and Infrastructure
Tesla’s push for electric vehicles and solar power indirectly challenges government-controlled energy industries. By promoting self-sufficient energy solutions, such as home battery storage and off-grid living, Musk is creating alternatives that reduce reliance on state-controlled utilities and fossil fuel subsidies.
5. Advancing AI and Automation to Limit Government’s Role
Musk has a complex stance on artificial intelligence (AI), both warning about its dangers and investing in its development through xAI. By accelerating automation, he envisions a future where technology reduces the need for bureaucratic inefficiencies, potentially shrinking government involvement in areas like labor regulation and public sector jobs.
Conclusion
Musk’s efforts to reduce government influence aren’t just theoretical; they manifest in tangible actions across multiple industries. Whether he succeeds or not remains to be seen, but his impact is already reshaping the relationship between innovation and regulation.
#news update#politics#usa news#us politics#donald trump#news#public news#world news#breaking news#latest updates#opinion#elon musk#protest#nonbinary#transgender#tweets#anti trump#president trump#trump administration#inauguration#trump 2024#fuck trump#maga#jd vance#trump#us news#usa politics#us presidents#us propaganda#us polls
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Since I’m a stubborn bitch that will learn nothing from her mistakes, I finally got through Phase 4 of Satisfactory, not by automating parts to supplement my building and bringing them to a central place to make that final push, but by making a big facility that is mathed out to specifically make the Project Parts.
Aluminum sheets, plastic, rubber, and heavy modular frames were shipped in (veeeery long belts :D ) but the rest were made from the base components
If you’re wondering how much mathing this took, this was as zoomed out as my browser could get and still didn’t include 5 entries >:)
And to really drive the point home, *I don’t have any Radio Control Units being made for the sake of making Radio Control Units.* And that is a mistake that I doubt will be rectified for another couple dozen hours, hah
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Spaceway 70 - Pablo
The Marlin heaves out of the darkened dock, whining with unwarmed engines. A simple objective:
- Assess damages, neutralize threats.
I've done it a million times before. Come to think of it,—
Red lights blare outside and the station's distress call is picked up by the radio. I fly around the cylindrical body—perform a systematic scan. How would the incident report be written?
- Upper hull damaged in a hit-and-run bombing; station status unknown.
- Soldier casualties: ...
Soldiers. They never chose to lay down their lives—to fight for an uncaring ruler—not them.
- Assailant(s): Unknown vessel, presumed solitary. Heat signature detected, actively pursuing.
Ambiguous language. Open to litigation. Sarge would be sad.
- Disregard previous entry. Chasing assailant via engine heat; infrared reading with 0.87 certainty. Monitoring radar.
- Radar confirms a small ship. Moving at 75% of own velocity. Distance 2000 mi.
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-
- 1500.
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-
- Approaching civilian zone
-
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- 1000.
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-
- 500.
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- 250.
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- 175.
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- 100.
- 50.
- 25.
- Contact.
They pull up and to the left, attempting to get above and behind me, though it's too little, too late.
- Assailant neutralized with ballistics. Assumed to have hit engine.
- Upon visual examination, there appears to have been no pilot. Control is either automated or remote. No outstanding radio frequency detected.
Darn...
Out and ahead of me are markers indicating a commercial route. Safe for traders.
A transponder on one of the markers pings my ship. Something about remaining in place, a unit arriving soon. I don't make it a good hundred miles before a squad comes in with weapons hot.
I dodge a few shots and they graze me with a laser. I'm not about to make war with a whole task force.
The Marlin is a ship of esoteric construction. It has a hull constructed for incredibly heavy salvos—granted you have enough sealant [1] aboard. It comes with a cloak [2], more a scrambler than anything, which uses up insane amounts of power, and an EM pulse [3] which likewise drains my batteries. It's a perfect ship for an early retirement [4], as long as my encounters are few and far between.
With the push of a fader I turn my radio into a tool of war, creating a streak of white along their IR imager and making their radar unusable. Similarly, with a press of a button the magnetron pulses on, disabling their steering and warming up their cabins.
- Three combatants neutralized; nonlethal means
Two more pull down and in front, shooting and missing. I pull up and turn around, hoping to hit them with more microwaves.
< -#- VACDETEC V1.4 -#- >
< ALARM >
<HULL BREACH | d.0s>
<HULL BREACH | d.1s>
<HULL BREACH | d.2s>
I begin to sweat as the laser weapon dissipates as heat into my cockpit.
< HULL SEALED >
< SEALANT AT 25% >
I need to leave.
I reach up to grab a solar compass [5] and scribble my heading onto the cockpit glass.
- Taking extratactical measures: Magnetron shielding angle set to 175.8 degrees
< ## Are you sure? Use of EMP with current settings may cause systems to misbehave. ## >
[ YES ]
Navigation goes dark as two more ships behind me lose steering. I launch a wide-range RF jammer [6] and a hot net [7]. I cut my engines and seal the exhaust [8].
This is a special dance they taught us in Academy; " . . . each ship has its own precise limits, though with them come potential," they had us memorize old literature, "that is why you must know yours more intimately than the body of your lover . . . " I positioned one hand over the exhaust control and another over the ignition. Two seconds, three seconds, and
< -#- SHELL -#- >
< ALARM >
<ENGINE OVERHEAT>
The ship rattles as I rocket dead ahead in the direction of home. Another alarm blares on my monitor,
<CHECK ENGINE>
A few milliseconds too late. I hear a faint whisper—a hiss—join the chorus of the Marlin's song. I'm sorry. I'll fix it soon. It'll be ok.
" . . . for each time you take up the helm, you partake in a romance far more real than any other, for no other can see the terror
of a deprivation so terrible, or a death so swift."
[1]: A chemical formulation which undergoes an extremely exothermic reaction when exposed to the vacuum of space. Akin to tire sealant from when vulcanized rubber was used for land vehicles.
[2]: A system consisting of telescoping antennae and an ultra-high amplitude RF generator. Hides a ship's exact location within a much broader, irregular radio signature.
[3]: A high-powered magnetron capable of producing strong microwaves with multiple miles of range. Temporarily scrambles navigation systems, causing affected ships to veer off-course.
[4]: I can't keep doing this
[5]: An indicator which points in the direction of the closest star, when properly calibrated. Detects the unique products of nuclear fusion.
[6]: Akin to the cloak, a disposable projectile which blanks out vast swathes of a ship's radio imager.
[7]: A large, mechanized retroreflector which concentrates heat from all directions, and shoots it back at the viewer, making infrared imaging of a ship nearly impossible.
[8]: In reference to a mechanism which seals the exhaust vents of the Marlin. This turns the entirety of the engine tract into a bomb. A stupid idea if held closed for more than a few seconds.
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Sam Reviews: Factorio Space Exploration
That's Space Exploration the factorio mod (played v0.6), not Space Age the factorio expansion coming soon. I have finally completed SE with the cooperation of two friends across 300+ hours, I don't think I would have bothered to finish on my own, but it was a fine reason to hang out and chat. I had fun, but it was very irregular fun between good bits (spaceships!!) and facepalm bits.
It's A Scale Challenge
Space Exploration is a scale challenge, and I lead with this because I find the documentation misleading. On the Getting Started SE wiki page, which is also linked from the SE mod page, it says:
Space Exploration is mostly a complexity challenge and not a scale challenge. It's completely possible to beat the game with only 20SPM, unless you play with a science multiplier. But it'll still be hard!
Similar descriptions abound. However, Space Exploration has individual technologies mandatory for victory that cost more to research than the entire tech tree of the base game up to and including the Rocket victory research.
It's even worse than that sounds.
"Cost more" can be calculated in a quick and dirty way that vanilla Factorio's Rocket Silo victory tech costs 1000 sets of science packs to research.
Its prerequisite Rocket Control Unit costs 300, and so on back down to basic Automation technology costing merely 10, all of which add up to 5750 in total.
Space Exploration has a mandatory 6400-cost tech, some 5000s, a 4000 and a 3200, several 2000-cost techs used as filler in an already overpriced and bloated tech tree, and a 8000-cost (max spaceship size) that's theoretically optional but avoiding it requires you to play Tetris with your size-constrained spaceship layout.
But the numbers are not directly comparable, and the more detailed count makes Space Exploration look even worse. "5750 sets" vanilla includes several early technologies where the set is a subset, even one single science pack, it costs 50 of [Automation Science] for basic technology and gradually fills out to the Rocket Silo costing 1000 of [Automation, Logistics, Chemical, Utility, Production Science] which is a set of 5.
Space Exploration, meanwhile:
Which is 5000 of a set that's twice as large as the largest in basegame, so more like a 10K victory tech compared to the 1K victory tech in basegame.
But that number still isn't a direct comparison, because the multi-striped science packs in there are high tier packs whose ingredients include lower tier science packs that also need to be produced. Deep Space Science 4 (the black stripes) is made with various input resources + a DSS3 pack, which is made with more input resources + a DSS2 pack, and so on. If you count the fifteen intermediate science packs, it's something like a 25K victory tech compared to the 1K in basegame.
There's numerous techs like this. If you ever play Space Exploration, I advise you to slice a zero off everything. Set the tech cost multiplier to one-tenth. It is severely padded.
Pretty Cool Spaceships
Spaceships are of course the big draw of Space Exploration, though they come pretty late in the game, and before them there's two other methods of moving stuff between planets: Cargo rockets and railguns.
The rockets are very fuel-hungry to launch and also "consume" most of their ingredient parts as stages. The delivery railguns can't move fragile objects or players, and are same-solar-system only. (They double as expensive interplanetary weapons!) Spaceships are reusable as long as you keep them refueled, and much more fuel-efficient, as well as being able to mount laser/gun turrets for defense if landing on a hostile planet. You can even put artillery in a spaceship, which my team used to create a very short-distance-hop spaceship that was more like a suborbital bomber/mobile artillery platform for clearing the hostile fauna off our home planet.
Eventually you get spaceships to transport stuff at custom speed and scale between planets, with the ability to build and design your own. Then, the ability to set spaceship automation with docking clamps and the circuit network, and can give a spaceship instructions amounting to "go to planet X and wait until your onboard storage has 40K Cryonite, go to planet Y and wait until your onboard storage has 0 Cryonite and your fuel tank is refilled". It's the Factorio experience of automating stuff you were manually handling before, but at the much larger scale of interplanetary transport.
Here is my mini-spaceship for personal transport between planets, used to go over and tinker with things, has a few chests but doesn't take bulk cargo:
The side notch is to help me align the refueling underground pipes.
The Mod Maker Is A Control Freak
In the base game you have the opportunity to research Logistics Robots, small flying drones that carry items around for you, making automated transport more convenient so you no longer have to weave together transport belts, underground belts, railroad tracks and other physically connected means of item movement in the infamous "belt spaghetti".
Space Exploration comes with a mandatory dependency on the Robot Attrition mod, which makes logistics robots randomly collide and explode destructively if you're using more than 50 of them. (There's more than 50 item types in SE, so you will want far more than 50 logistics robots.) You can't not include this other mod when playing Space Exploration. There is a game setting which looks like it disables robot attrition, but it actually only disables robot attrition in the starting zone.
"Surely there's another mod which restores robot functionality?" you might ask, since Factorio has a lot of mods. Not that I could find, possibly because Space Exploration is distributed under a "no modding my mod any further" licence, formally the Factorio Mod Limited Distribution Only Licence.
You may make alterations for your own private personal use only. You are not allowed to distribute any content from the mod, or anything altered or derived from this mod with the following exception: You may post partial modified sections of this mod in Earendel's discord https://discord.gg/ymjUVMv for the purpose of providing bug fixes or enhancements.
Binding or not, I think that's an amazingly dick move for your Cool Spaceships mod to degrade some unrelated basegame functionality and tell people they aren't allowed to post a modmod which restores that functionality.
In other control freakery, Space Exploration is flagged as incompatible with infinite resource supply/non-depleting ore patch mods for Factorio, because the SE modder feels it would ruin the intended balance of his mod. It's flagged as incompatible with teleportation mods, to force you to use rocket/spaceship transport. It's flagged as incompatible with waterfill mods to prevent you digging wells where the modder wants to enforce a logistic challenge of delivering water in barrels. It's even flagged as incompatible with some mods that change the stack size of some items, because the modder wants to ensure you are inventory-constrained and pay for logistics.
Bizarrely contrary to the spirit of modding, if you ask me, trying to enforce that the mod is played the specific way one person wants you to play it.
Padding, Filler, and Bloat
It's not just the tech tree that suffers this, it's many aspects of the mod, and I'm going to list enough of them to make this post feel ironically padded.
In regular Factorio, when you put a drill on an iron ore patch, it produces iron ore, which you put in a Furnace to smelt into iron plates.
In Space Exploration, when you put a drill on an iridite ore patch, it produces iridite ore, which you put in a Pulverizer to crush into... a random mix of crushed iridium, stone (waste byproduct), and iridite ore that you have to feed back into the pulverizer and try to crush again.
To me this is something I shouldn't have to interact with in Factorio, it should be pre-automated below my notice. If an input ore is not properly crushed in the crushing machine, the crushing machine should keep crushing it until it's crushed, rather than demanding extra player attention to its one job. Reeeee. I have no interest in my factory's machines having what is effectively a random failure chance at doing their job. There is no upgrade tech or better machine which gets rid of that random failure chance.
It might have been interesting with one processing step whose unique gimmick is a failure chance and a need to filter-loop the output back onto the input, but Space Exploration recycles this recycle gimmick over and over again to pad out different processing steps with "do it again".
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Speaking of random failure chances...
In regular Factorio, the "science packs" are kinda high-level abstractions. You put together a pair of engines, several electronic circuits, and a handful of sulphur to create "Chemical science", which could be taken to vaguely represent a process of destructively testing or consuming something and measuring it.
In Space Exploration, the advanced sciences are data-driven, which is a cool idea. For example you put together plates of iron, copper, stone, plastic, concrete and iridite with a blank data card to create "Tensile strength data" and recycleable scrap, then you use the data card in another recipe to create "Material science" and also outputs "Junk data card" representing data you've already analyzed and can't learn more from, and then you put the junk data card into a spacecomputer to erase the contents and get back a blank data card again.
It's a neat abstract representation of science involving data collection and material testing, with a reusable computer component and am expended material component, and it's undermined by the fact that erasing junk data has a 30% failure rate. That's the chance that the Super-Engineer Protagonist, with nuclear reactors and supercooled computers, will somehow fail to turn a Junk Data Card into a Blank Data Card and will instead break the card. So the data cards are in practice still expended consumables; you'll need to produce millions of them.
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In regular Factorio, the various grades and kinds of steel (high carbon, low carbon, stainless, etc) are abstracted into a single "Steel plate" item which has many different uses. Storage chests, trains, power poles, handgrenades, armorplating, automation robots all use the same Steel Plate as ingredient.
This design holds true across the game: items represent broad classes of a material, also machines are multipurpose and an "Assembler" machine can be set to make gears, wire, pipes, or other stuff by configuration. One Assembler turns iron plates into gears. The next Assembler combines gears and more plates into engines. The next Assembler combines engines and more gears into transport belts.
In Space Exploration, there's several machines which only have one use, and there's even items which have less than one use.
The only thing the Xray Observation Telescope does is produce Xray Observation Frame items, the only use for Xray Observation Frame is processing into Xray Observation Data, and the only use for Xray Observation Data is combining it with Microwave Observation Data, Infrared Observation Data etc. to produce Astrometric Science. That's also the sole use for those other Observation Datas. All the different wavelength telescopes, the different observation data items, and the different observation data frame items collectively serve one purpose when put together, so I count them as having a fractional use each. Someone call an editor, fucking cut these.
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In regular Factorio, drills on a copper patch produce 1 Copper Ore per production cycle, which smelts into 1 Copper Plate.
In Space Exploration, drills on a beryl patch produce 1 Beryl Ore per production cycle, and 20 Beryl Ore smelts into 1 Beryllium plate.
(both ratios can be improved somewhat with Productivity Modules in your furnaces)
Which brings me back to the extremely overcosted science packs, because that blue-striped Astronomic Science Pack that you need 5000 of for the rocket victory? Its cost in raw materials for a set of 8 looks like this:
displaying 580 beryl plates instead of the 5800 ore needed, 725 per pack, plus some more for the data cards that don't calculate raw material correctly, adding yet another multiplier layer of bloated tech cost. I am infuriated by whoever wrote "not a scale challenge" on the Scale Challenge Mod which asks you to mine millions of ore to research a single technology.
Arcospheres
I have another post on these, so I'll keep it short: There is a type of special item necessary to win the game, which are only available in limited supply, which you can permanently lose by accident or bad luck.
The available supply is several times larger than what's needed to win, so I wasn't actually threatened by this, but I dislike it on principle.
Also, they're spoiler-enforced by the control freak modder who keeps the helpful information off the official discord, wiki, and mod page.
Verdict: Thumbs Down
I was suckered into this partly because I believed the "not a scale challenge" advertisement when my friend group was considering what to play next, and I regret it. Halfway through we felt it starting to drag, but we were having fun and community and spite so we powered through. This is a reason I have emphasised the bloat so much in my review. This mod really, really needs an editor to cut down numbers and cut out items and simplify processes so you can get to the Fun Spaceships part without so many Mine Literally Million Ore part.
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What to do when your flight is cancelled. (This is a long post, but if you travel you will find it helpful.)
Even though I'm mostly retired, I still fly frequently but I'm with Beth more often. Most flights are on-time and uneventful, but lately we've had 3 of 4 with a problem; the most significant was a cancelled flight when trying to return from Cincinnati to Seattle on Alaska last week.
The plane boarded and took off uneventfully, but it failed to gain altitude and within 10 minutes the pilot announced that an engine had malfunctioned, couldn't be restarted and we'd be returning to the airport. The plane was heavy with fuel for the cross country trip so the landing speed was higher than normal, the roll out was longer and fire trucks met the plane on the runway to ensure that the overheated brakes didn't catch fire - all standard operating procedure.
All the passengers and their carry-on luggage were deplaned and asked to stay close to the gate area while the two Alaska gate agents figured out what was going to happen. Nearly every one of the >160 passengers immediately got in line to speak with the agent at the gate; Beth and I were among the few who sat comfortably in the gate area.
Alaska is a relatively small airline, they don't have spare aircraft and crews hanging around in non-hub cities like CVG, so after two hours the gate agent announced that the flight was cancelled and that Alaska would create a replacement flight for the same time tomorrow and that we'd all be automatically rebooked. The line of 160 people hadn't moved an inch. Within a few moments we received emails with meal and hotel vouchers and the Alaska app updated with new boarding passes for the flight the next day. Our checked luggage was sent to the baggage carousel and we were sent on our way for the evening. The following day we boarded the flight and made it home without any more problems.
Here are some helpful tips:
If your arrival time is very time-sensitive:
Book a direct flight. Yes, you'll pay more but the odds of arriving on time (with your bags) go way up.
Don't check bags. If your flight gets delayed and you absolutely, positively have to be there on time, you may have the option of booking another flight on another carrier, and simply abandoning your original flight. If your flight is delayed due to weather, booking another flight won't make a difference - every flight is going to be delayed.
If you are deplaned and awaiting a decision about your flight, don't bother standing in line with all the other passengers. Your reservation, along with the reservation of every other traveler is being worked by the airline automation - check your app and email for updates. If the flight is cancelled and the airline has other flights to that destination, they will rebook everyone and unfortunately the passengers with the highest status will be first in line. Again, you may wish to try to book a flight with another carrier, but that will be expensive. Many years ago carriers would cooperate and rebook travelers on competing airlines, but this practice has been largely discontinued.
If your flight is cancelled for an airline controllable issue (ex. mechanical failure) and you are rebooked on a flight the next day most airlines will offer hotel and meal vouchers. Here's the thing, airline hotel vouchers are generally for crappy airport hotels (what other kind of hotel has last minute availability for a bunch of stranded passengers?). The Alaska Airlines fine print says that you can make your own accommodations and send them the receipt for reimbursement. Instead of the 1.5 star Quality Choice voucher hotel, we stayed at Marriott Courtyard. I have status at Marriott so we got a 4:00 pm checkout and didn't have to hang out at the airport all day. The hotel cost $175 and Alaska promptly reimbursed me $150 - that's a great deal for us and surely cost Alaska $100 more than the voucher hotel.
Lastly, Alaska is very generous in providing discounts for future flights as a way of apologizing for service issues. I've flown >1.5M miles on Delta and never received something similar. Alaska sends an email with a discount code for a future flight, but you have to keep the email OR add the code to your Alaska wallet yourself. That isn't a huge burden, but I think they should do it automatically.
In a rare example of bipartisanship, by the end of the week Congress is expected to pass a bill requiring airlines to automatically issue refunds for cancelled flights, rather than requiring travelers to chase down refunds themselves.
From Rolling Stone: On Tuesday, The Lever reported that financial statements from Southwest Airlines and Delta Air Lines suggested that the companies had an estimated $2 billion and $6 billion each in unused flight credits, respectively. According to a February filing with the Securities and Exchange Commission, per the publication, Hawaiian Airlines made $312 million from 2020 to 2023 in unused, expired passenger tickets.
Interestingly Ted Cruz believes that conservatives don't want their money back, “Most consumers, if a flight is canceled, don’t want an immediate refund, they want to book a new flight,” he reasoned, dumping the last vestiges of logic as he explained that “almost all conservatives say, OK, put me on the next flight, and the rule saying no, you gotta give the money back automatically, no matter what the customer wants, that’s frankly a dumb idea.” Not surprisingly, for the 5 year period through 2024, Delta and American have contributed ~ $75K to Cruz's election campaign and leadership PAC.
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Why There is a Boom in Laundry Franchises Today?

Laundry franchises have become increasingly popular among entrepreneurs and investors in recent years. The continued growth of the industry reflects changing consumer behavior and increasing demand for convenience and quality service. But what is driving the boom in the laundry franchise , Let’s explore the key factors that make a Laundry franchise a popular business opportunity.
1. The Demand for Laundry services continues to increase
One of the main reasons for the rise of Laundry corporations is the increasing demand for professional Laundry services. As urbanization grows, the number of people living in large areas is also increasing. The increasing population means less living space and lack of indoor sanitation facilities. Many individuals and families rely on local laundromats for their Laundry needs.
In addition to that, the fast pace of modern life leaves little time to do household chores such as laundry. Busy professionals, students, and even families turn to laundry services to save time and reduce the stress of doing laundry at home. This increase in demand is a profitable market for laundry detergents.
2. Technological Progress and Innovation
Technology has completely changed the Laundry industry, making it more efficient and convenient for consumers. The user experience has been enhanced by the introduction of smart washers and dryers, free payment options, and mobile applications for scheduling and monitoring services. Customers can save clothes and pick them up when they want, and get notifications when the clothes are ready.
These Technological Advancements not only make laundry services more convenient for consumers, but also simplify operations for corporations. Automation and efficiency reduce labor costs and reduce errors, thereby increasing profit margins. Therefore, many entrepreneurs consider Laundry franchises as a low-risk, high-paying business opportunity.
3. Low barriers to Entry and high success rates
There are fewer barriers to entry in other business ventures. The initial investment is often more expensive, and the business model is simple. Franchisees benefit from an established brand, proven systems and ongoing support from franchisees. This reduces the risk of failure and increases the chance of success.
Additionally, a laundry franchise does not require special skills or industry experience. Franchisees can receive training and support from the franchisor, making it easier for newcomers to enter the market. The combination of low startup costs, comprehensive support, and a proven business model make Laundry franchises an attractive option for aspiring entrepreneurs.
4. Recurring income model
One of the most attractive features of a laundry franchise is the revenue model. Laundromats are a routine with continuous demand, which ensures the flow of customers. Unlike seasonal businesses that are subject to fluctuations in demand, laundry services are needed year-round. This request is always given to owners who do not have a fixed income, leaving an investment from the Laundry corporation.
In addition to laundry services, many corporations offer additional services such as dry Laundry, ironing and alterations. These value-added services increase revenue and attract a wider customer base, increasing the profitability of the Laundry franchise.
5. Raise awareness of cleanliness and hygiene
The COVID-19 pandemic has increased awareness of hygiene and Laundry, increasing the demand for professional Laundry services. People are paying more and more attention to the cleanliness of clothes and household items such as towels and towels. This increased awareness has encouraged many consumers to seek out reliable, high-quality laundry services.
With standardized procedures and quality control procedures, laundry corporations ensure consistent Laundry and hygiene. As more and more consumers pay attention to cleanliness and health, the reliance on professional laundry services has increased the power of laundry businesses.
6. Expansion and scalability opportunities
Laundry corporations are the best at consolidating and expanding. Once you have successfully established a corporation, it is easy to branch out into other areas. This business model can be replicated in various sectors, allowing franchise owners to expand their business and expand their market share.
In addition, many Laundry companies have multiple sources of income, such as dry Laundry, delivery services, and pick-up and delivery options. This flexibility allows investors to tailor their services to meet the needs of the local market and maximize profits.
7. Support from popular brands
Franchising provides the advantage of operating under a well-known and established brand. Consumers are more likely to trust and choose reputable brands for specialty laundry services. This branding is a competitive advantage and attracts more customers to the franchise area. In addition, franchisees provide marketing support, training, and operational guidance to ensure they have the tools and knowledge necessary to succeed. This support system will greatly reduce the risks associated with starting a new business and contribute to the success of the laundry business.
8. Promote sustainable development and environmental protection
As environmental awareness increases, many consumers are looking for companies that focus on sustainability. Laundry franchises address these needs by implementing environmentally friendly practices, such as using energy-efficient machines, biological Laundry and water recovery technologies. These sustainable practices not only attract environmentally conscious consumers but also reduce operating costs.
By promoting a sense of sustainability, laundry retailers can attract a wider customer base and improve their reputation. The focus on environmental friendliness is another reason Laundry corporations are growing rapidly.
Conclusion
The rise of franchise businesses today can be attributed to a variety of factors, including increased demand for convenience, technological advancements, lowering barriers to entry, and understand the white. A sustainable and scalable revenue model makes buying a laundry room a viable and sustainable business opportunity. As consumers become more focused on comfort, quality and cleanliness, the demand for professional laundry services will increase, leading to the success of laundry businesses.
For business owners and investors, this is a good time to explore the opportunities offered by the laundry industry. With the right location, the support of a reputable corporation, and a commitment to providing exceptional service, a Laundry franchise offers a great way to business success.
#laundry#wash#clothing#business#collage#artists on tumblr#911 abc#agatha all along#agatha harkness#anya mouthwashing
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Step Into the Future of Living Welcome to your 4 BHK Panache Villa, where luxury meets intelligence.
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Home Automation Systems in Leeds, Harrogate, UK
Tailored home automation systems available in Alderley Edge, Leeds, Hale, Harrogate, Wilmslow, and Knutsford for enhanced modern living experiences.
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How to Choose the Right Door Limit Switch for Your Project
In the world of automation, safety, and mechanical design, door limit switches play a vital role in monitoring and controlling the position of doors, gates, and access panels. Whether you’re designing an industrial machine, an elevator system, or a home automation project, selecting the right limit switch ensures both safety and functionality.
As a trusted supplier of door limit switches and a full range of low voltage switchgear products, we aim to provide you with comprehensive guidance to help you select the ideal components for your specific needs.
This article provides a detailed guide on how to choose the best door limit switch for your project, highlighting the key factors, types, and applications you should consider.
What is a Door Limit Switch?
A door limit switch is an electromechanical device that detects the physical movement or position of a door. When the door reaches a certain position — fully open, fully closed, or somewhere in between — the switch activates or deactivates an electrical circuit.
These switches are commonly used in:
· Elevator doors
· Garage doors
· Industrial machines
· HVAC systems
· Automated gates
· Access control systems
Why Choosing the Right Limit Switch Matters
Choosing the correct limit switch is essential for:
· Safety: Preventing overtravel or mechanical failure.
· Accuracy: Ensuring the door is properly positioned before triggering other processes.
· Durability: Withstanding environmental stressors like dust, moisture, or extreme temperatures.
· Efficiency: Reducing maintenance and downtime in automated systems.
Key Factors to Consider When Selecting a Door Limit Switch
1. Type of Door Movement
The direction and nature of the door’s movement determine the kind of switch you need:
· Sliding doors: Require a linear actuator-type or proximity switch.
· Swinging doors: Benefit from lever or roller-type limit switches.
· Lift doors or panels: Often use plunger-type or magnetic limit switches.
2. Switch Type
There are several types of door limit switches. Choose based on precision, contact type, and actuation style.
Mechanical Limit Switches
· Actuated physically by the door.
· Types: Roller lever, plunger, or spring rod.
· Pros: Simple, cost-effective.
· Cons: Susceptible to wear and physical damage.
Proximity Switches
· Detect without direct contact (inductive, capacitive, or magnetic).
· Pros: Longer lifespan, sealed from contaminants.
· Cons: More expensive; may require specific mounting and alignment.
Magnetic Reed Switches
· Activated by a magnet attached to the door.
· Common in security systems.
· Pros: Compact, easy to install, no mechanical wear.
· Cons: Sensitive to magnetic interference.
3. Electrical Ratings
Match the switch with your system’s voltage and current requirements. Check for:
· Operating voltage (AC/DC)
· Load capacity (e.g., 5A @ 250V AC)
· Contact configuration (SPDT, DPDT, etc.)
4. Environmental Conditions
Evaluate the environment where the switch will operate:
· IP Rating: Ensure protection against dust and water (e.g., IP67 for outdoor use).
· Temperature Range: Some switches are rated for extreme temperatures.
· Chemical Resistance: For industrial or corrosive environments.
5. Mounting and Size Constraints
Ensure the switch can be securely mounted within the available space. Consider:
· Actuator travel distance
· Orientation (horizontal, vertical, angled)
· Cable or connector type
6. Durability and Life Cycle
Look for specifications like:
· Mechanical life (number of operations)
· Electrical life (switching durability under load)
Bonus Tips for Successful Implementation
· Test before finalizing: Always prototype with a few switches before bulk purchasing.
· Use protective enclosures: Especially in harsh environments.
· Add debounce circuitry: For systems sensitive to switch bounce.
· Ensure accessibility: Make the switch easy to access for maintenance or adjustments.
Your Trusted Partner in Low Voltage Switchgear
As a leading supplier of low voltage switchgear, we offer not only high-quality door limit switches, but also a wide variety of industrial components including:
· Power Transformers
· Panel Fan and Filter
· Current Transformers
· Analog and Digital Meters
· Relays and Timers
Conclusion
Choosing the right door limit switch is not just about picking a device that fits — it’s about ensuring long-term performance, safety, and compatibility with your overall system. By understanding the different types of switches, environmental requirements, and application-specific factors, you can confidently select the ideal switch for your project.
Whether you’re working on a DIY smart home upgrade or designing a robust industrial system, the right switch can make all the difference in functionality and reliability.
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